Platform: PC
Game: League of Legends, Tournament Draft
Player Age Requirements: All participants must be 16 years or older to participate. Any players under the age of 18 are required to fill in parental authorisation to compete in our tournament (Ask your admin for a form).
Regional Roster Requirements: Rosters must include a minimum of 2 locally trained representatives at all time in any given match. They must include 3 LTRs within their extended rosters if they possess any substitutes.
A Benelux LTR status is defined when a player fulfills one or more of the following criteria:
● The Player has legally resided and been primarily present in the competitive area of the ERL for no less than 36 out of the last 60 months immediately prior to their participation in the first Game of the applicable competition.
● The Player who has been on an ERL Team Roster for the majority of applicable matches in an ERL in no less than two of the last three ERL Splits immediately prior to their participation in the first Game of the applicable competition.
● The Player has legally resided and been primarily present in the competitive area of the ERL for at least 36 months after their 13th birthday, defined as having lived 13 full years.
Team Requirements: Teams may only field one roster per tournament. Organizations participating in upper divisions of the ESLOL may field a developmental/academic team.
Region & Upper Division Lock Rules: If a player has played for 50% or more of applicable split matches of a 1st or 2nd Division of any given region, they will be ineligible to participate in the current applicable ESLOL Amateur Circuit split.
Players who are currently signed to a non-Benelux Division 1 or 2 teams will be ineligible to participate in the currently applicable ESLOL Amateur Circuit split.
Players who are currently signed to a Benelux Division 1 or 2 team are subject to be allowed to compete under the condition that they have played under 50% of matches in their league.
Players MUST keep their LoL Launcher Summoner Name up to date on their profiles! Teams that do not abide per these rules can open themselves to potential punishments.
Lobby:
Teams must always use the tournament codes provided to them through their personal results tab. Please remember that only team administrators and moderators can see these codes. Contact an admin through Discord in case of issues.
Admin:
The admin has the final say and their decision is non-debatable. All communication is confidential, and cannot be shared without permission from the admin.
Substitutes:
All players on a roster can be subbed in at any time throughout matches.
Screenshots:
A screenshot of the end game lobby must be shared in Discord as verification for match results.
Lateness:
When a team isn't present in your game's lobby or finds themselves facing issues (ex: Disconnect, lag, etc...), you will be requested to contact an admin as soon as an issue arises. Once an admin intervenes, the team undergoing issues or causing them will have 15 minutes to resolve their problems before being forced to forfeit their match. This time may be extended for up to 5 more minutes depending on the situation if an admin deems an extension to be needed.
Cheating:
Cheats are not allowed. If a player is caught cheating, they will be disqualified immediately and will receive a ban from future competitions.
Sides:
In Group Stages, side will be randomly generated for every games
In Bracket matches, side selection will be given to the team holding the higher seed. If no higher seed is declared, teams will be required to flip a coin to decide the team with side selection.
In subsequent games within a series, teams losing the previous games will always be given side selection.
Banned Champions:
Recently added champions will be banned until two weeks after release. If exactly two weeks have passed after the release of a champion, this champion will be allowed to be played.
1. Series victories
2. Buchholz score
3. Head to Head results
4. Game differential
Buchholz score:
The Buchholz score is a scoring system. This system generates a score which gets higher when a team has faced better performing teams. To calculate the buchholz score we add up all wins of the opponent a team faces and multiply that by their own number of wins. This score gets calculatesd for every team and will be used for breaking ties.
If a team has received a bye due to an uneven amount of teams participating, the buchholz system assume this team has played against a virtual opponent which has lost against this team and drew every other match. In a 6 round swiss this results in a total amount of wins of 2,5.